In development

CityWright

A Game of Urban Engineering

Design your dream city one hex at a time — a city planning game drawn entirely in architect's ink and watercolour.

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In developmentStatus
Concept mock-up of CityWright in play — a hex-tile city map mid-build on a wooden table, with player boards, wooden trees and buildings and district cards around it. Components are not final.
Concept mock-up, not a photograph. CityWright has not been manufactured yet, so this is a visualisation of the intended table presence — components and printing are not final.
CityWright is still in development. Player count, playing time and price will be confirmed when the campaign launches — we would rather leave these blank than guess at them.

The game

Design Your Dream City

CityWright puts you in the chair of a city planner with a blank valley, a river, and a stubborn opinion about where the factories should go. Each turn you draw and place hex tiles, growing a city outward from its first street.

The whole game is illustrated the way an architect actually works — pen-and-ink linework washed with watercolour on warm paper. No plastic gloss, no neon. Tiles look like pages torn from a sketchbook, and the finished city looks like something you would frame.

Four district types compete for the same limited ground. Every hex you place makes some future placements better and others impossible — the city you end up with is an argument you had with yourself over twelve turns.

Drawn, not rendered

Every tile, card and board is original ink-and-watercolour illustration on a warm paper ground.

Hex-tile city map

The map is built during play. No two cities come out the same shape, so no opening ever repeats.

Four competing districts

Residential, Commercial, Park and Industrial all want the same ground for different reasons.

Wooden components

Chunky wooden trees, houses and cubes — the table reads at a glance from across the room.

The map

Four districts, endless possibilities

Every hex you lay belongs to one of four district types — and each one wants something different from the same piece of ground.

Ink and watercolour illustration of a residential street of gabled townhouses with trees, cyclists and families walking dogs. Residential

Residential

Build cosy neighbourhoods — terraced streets, front gardens and the school run.

Ink and watercolour illustration of a commercial district with shopfronts and office buildings. Commercial

Commercial

Develop business districts — the shopfronts and offices that pay for everything else.

Ink and watercolour illustration of a city park with mature trees and walking paths. Park

Park

Create green spaces — the lungs of the city, and the tiles your neighbours quietly envy.

Ink and watercolour illustration of an industrial district with factory buildings and chimneys. Industrial

Industrial

Establish factories — productive, necessary, and nobody wants one next door.

Gallery

Artwork and components

Launch list

Be the first to know

CityWright has not launched yet. Leave an email and we will write to you once — on the day the campaign goes live.