
Residential
Build cosy neighbourhoods — terraced streets, front gardens and the school run.
A Game of Urban Engineering
Design your dream city one hex at a time — a city planning game drawn entirely in architect's ink and watercolour.

The game
CityWright puts you in the chair of a city planner with a blank valley, a river, and a stubborn opinion about where the factories should go. Each turn you draw and place hex tiles, growing a city outward from its first street.
The whole game is illustrated the way an architect actually works — pen-and-ink linework washed with watercolour on warm paper. No plastic gloss, no neon. Tiles look like pages torn from a sketchbook, and the finished city looks like something you would frame.
Four district types compete for the same limited ground. Every hex you place makes some future placements better and others impossible — the city you end up with is an argument you had with yourself over twelve turns.
Every tile, card and board is original ink-and-watercolour illustration on a warm paper ground.
The map is built during play. No two cities come out the same shape, so no opening ever repeats.
Residential, Commercial, Park and Industrial all want the same ground for different reasons.
Chunky wooden trees, houses and cubes — the table reads at a glance from across the room.
The map
Every hex you lay belongs to one of four district types — and each one wants something different from the same piece of ground.

Build cosy neighbourhoods — terraced streets, front gardens and the school run.

Develop business districts — the shopfronts and offices that pay for everything else.

Create green spaces — the lungs of the city, and the tiles your neighbours quietly envy.

Establish factories — productive, necessary, and nobody wants one next door.
Gallery




Launch list
CityWright has not launched yet. Leave an email and we will write to you once — on the day the campaign goes live.